Kind of put the cart before the horse and Fixed up the low poly and uvs before doing to high poly. On the bright side I don't have to rework that at all except to potentially over optimize.
First 3 are rendered from I-ray in Substance, After that are in UE4
From here renders are in Engine
For the texturing I wanted a bit of a Celtic look, I also kind of didn't want to do a generic black COD combat knife. I wanted it to have some class y'know? A unique variant that would make me want to specialize in 1-handed Melee.