Monday, November 25, 2019

High Poly In progress

In progress High Poly



Kind of put the cart before the horse and Fixed up the low poly and uvs before doing to high poly. On the bright side I don't have to rework that at all except to potentially over optimize.



Uv Map for the whole thing

Monday, November 18, 2019

Week 1 Nerf Gun




Sorry my pictures suck this week, they'll be nicer next week I promise. I still need to crease everything properly so I cant subdivide in z-brush yet

Monday, November 11, 2019

Hard Surface Modeling: Knife (Week 3)

Wireframe
5578 Tris
First 3 are rendered from I-ray in Substance, After that are in UE4



From here renders are in Engine





For the texturing I wanted a bit of a Celtic look, I also kind of didn't want to do a generic black COD combat knife. I wanted it to have some class y'know? A unique variant that would make me want to specialize in 1-handed Melee.

Thursday, November 7, 2019

Fashionably late pumpkin

Definitely uploaded this before the deadline, dont believe that time-stamp