Paxton Klotz FIEA Blog
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Monday, October 28, 2019
Hard Surface Modelling: Knife
Here it is. The workflow is easier the second (third fourth whatever) time.
There are still some small things I need to fix in the maya sculpt that I saw while taking renders but it looks nice so far I think :)
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Radio Week 2
Low finished (UV finished too) and progress high poly
Cannon Up-res and Import into Z-brush
Zbrush Cannon Barrel
Zbrush progress for the canon part of the canon. I imagine that it's been sitting underwater for a long time
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