Paxton Klotz FIEA Blog
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Monday, October 28, 2019
Hard Surface Modelling: Knife
Here it is. The workflow is easier the second (third fourth whatever) time.
There are still some small things I need to fix in the maya sculpt that I saw while taking renders but it looks nice so far I think :)
Friday, October 18, 2019
Final Renders for Cannon Project
Images in Engine
In Substance
Monday, October 14, 2019
Cannon in Substance and in Engine (UE4)
Different views of the cannon in substance
Cannon in UE4
Thursday, October 10, 2019
Lighting
Original picture
Loose color blocking
Final
Monday, October 7, 2019
Canon Retop and New UVs
Figure 5
Figure 4
Thursday, October 3, 2019
Berkey Perspective Drawing
Some fun Photoshop brushes were shared so I wanted to try actually painting
I forgot to take a process pic before this oops
👽👌👌👌👌
Berkey Moodboard
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Research
For my research/process project i'm posting my interview that I did with 80 Level. It includes the general process of creating my milita...
Radio week 1
Progress on the radio I just about have all the shapes so i can start porting into zbrush and doing the high poly piece by piece. ...
Cannon Up-res and Import into Z-brush