Monday, April 20, 2020

Coffee Shop Mech (Vehicle Week 5)

Coffee Mech Robot Final turn-in!

I'm really happy with the way that this turned out! I modeled this based off of This illustration done by Cameron Sewell, I still need to pose it and put it in engine, but textures and low poly sculpt are done :) It ended up being 33741 tris 





The Original drawing :)






Monday, April 6, 2020

Vehicle week 3

Cool Guy, low poly is finished unless something gets pointed out in class

Week 1: Blockout basic shapes and get reference together
\Week 2. Finish Low poly (fingers crossed no re-top necessary)
Week 3. High poly sculpt and time to retop anything if it needs it.
Week 4. Uv and start with textures
Week 5. Textures and rendering

Monday, March 30, 2020

Vehicle Week 2

Mech Progress~

After doing some research into articulated machinery in Videos Game, im giving myslef a hard limit of 35,000 tris with the personal goal of staying below 30k. Vehicles that are solid have fewer tris but based on mechs and articulated vehicles like tanks from some FPS games put the average to about 35-40k. This alongside the fact that I'm also furnishing the sidecar and vending machine makes me feel lke 35k is a good number with a strong possibility of goin lower.
 And to show of a bit of the ability to move. I have the arms and legs all figured out motionwise and implemented, except for the wrists/ankles which are gonna need a series of tubes I think. I'm also using the text to polygon tool, It can be cut out and baked if necessary but I really like the look of it
Week 1: Blockout basic shapes and get reference together
\Week 2. Finish Low poly (fingers crossed no re-top necessary)
Week 3. High poly sculpt and time to retop anything if it needs it.
Week 4. Uv and start with textures
Week 5. Textures and rendering

Monday, March 23, 2020

"Vehicle" Turn-In #1

First turn in for the vehicle/environment project

Im doing this vending machine mech, that Cameron Sewell (twitter: https://twitter.com/Thdark101) Illustrated
My reference board is mostly that image, along with other mechanical based drawings by the same artist so that I can see how they handle stuff from different angles and general mechanical images, and a few extra drawings that I thought had some cool bits to look at.

 What with.... everything... it's been a bit of a slow start, but It'll pick up next week
Need to make the legs a touch chonkier, and add.... arms

Monday, March 16, 2020


Final Textures in Substance/Iray
Face Closeups


Textures in Engine





Monday, March 9, 2020

Low Poly, Final count:19644

With the first pass of textures (Super WIP)