Monday, June 29, 2020

Fisherman's Axe Week 3

Got a little behind this week but not too too much. I have the high and low poly done,the only thing that I didn't finish thus week was the UVs, which shouldn't take forever

Very happy with how the high poly turned out

The Axe is 17646 tris

Monday, June 22, 2020

Fisherman's Axe Week 2


Week 2! Progress on the fisherman's ax, Started by playing with proportions to match the concept more accurately. With a reminder of the original concept

Adding, or rather subtracting,the stone inlays where the glowy blue comes through, and mostly finalizing the low poly (except for the tentacles, which will need to be re-topped because of the suckers
 And some progress on the high poly, need to do another polish pass but the suckers are on. Made some simple IMM brushes (right) to make it go quicker
Tomorrow gonna start hardcore research into texturing pipelines for hand-painted


Week 1: Blockout and start on low poly work
Week 2: Finished Low Poly, Start on High Poly and cry
Week 3: Bakes Finished, start on textures
Week 4: Final Textures and Presentation

Monday, June 15, 2020

Project 2 Week1

Original Concpt by Elodie Mondoloni

Progress made, still need to do lots of work on crystal areas.Got the tentacle shape in though,which killed me.


Week 1: Blockout and start on low poly work
Week 2: Finished Low Poly, Start on High Poly
Week 3: Bakes Finished, start on textures
Week 4: Final Textures and Presentation

Tuesday, June 9, 2020

Project 2 proposal


I really wanted to do a weapon and I wanted to do hand-painted workflow for the research project

Hag's Breath Dagger



Fisherman's Axe

Hammer of the Reluctant King

Monday, June 8, 2020

Monday, June 1, 2020

3rd week

Finished high poly and first bake. There are a few bad baking issues, but I think they should be pretty easy to fix.