Monday, July 27, 2020

Fall Semester Plan

Paxton Klotz 3D Project Plan


My plan is to do 2 large environment projects, while working on small props to break up the work and give myself small breaks and keep myself for getting burnt out. (unless I counted wrong we have 14 weeks in Fall Semester

Project 1: Realistic Private Passenger Car Interior


(Full Pinterest/reference board: Here )
Plan to do some research into Megascans to see how they can improve my PBR pipeline
  • Week 1: Block Out completely
  • Week 2: Refine low poly for simple shapes that don’t need too much re-top
  • Week 3:Finish low poly shapes and pull into ZBrush
  • Week 4: Finish High Poly and have first bake
  • Week 5: Texturing In progress (depends on how Megascans works out)
  • Week 6: Textures complete and final Presentation. Plan is to render in UE4 since that’s where Megascans lives.


Project 2: Exterior Diorama with Foliage


(Note haven’t definitively decided on which one I’m doing, I’m still looking)


(Full Pinterest/Reference Board: Here)
Trial by fire to learn how to do foliage well
  • Week 1: Block Out completely
  • Week 2: Finish low poly shapes and pull into Z-Brush
  • Week 3: Finish High and retop, First Bake.
  • Week 4: Texturing part 1
  • Week 5: Texturing with focus on foliage
  • Week 6: Textures complete and final Presentation. Plan is to render in Marmoset probably since these are dioramas, but may need to change plans if lighting requires it.

Then there should be 2 weeks for me to go back and make any polish/changes that have been suggested


As I wrote before I’m planning on doing about 10-15 hours a week on props in addition to this. I have pinterest boards for small and large props which I will link here (and continue to add to) I want to have a focus on realism/stylized realism since that’s what people seem to like to see on portfolios. Basically I’ll just pick one I like and work till it’s complete, alternating between small and big props. (also for reference about 15 hours a week is what I was spending on 3D so I plan on getting at least 3 or 4 good props out of this)

Small prop Board: Here
Large Prop Board: Here



(realized after posting this that pinterest doesn't let me set links to sub-boards
 so they all lead to the fall projects folder, but the sub boards are clearly labelled)

Cassette High Poly/First Bake

High Poly Cassette

And I got to first bake too! There are a few errors, but pretty good for a first bake :)


Thursday, July 23, 2020

Research

For my research/process project i'm posting my interview that I did with 80 Level. It includes the general process of creating my military radio, and includes images and GIFs. Keep an eye out in the next few weeks I am going to post a video breakdown of my texture structure and talk about the process of texturing a realistic asset, but for now the article can be found Here

Monday, July 20, 2020

Cassette Player Week 1



Starting on a personal project, a little cassette player because I need to get better at texturing plastic lol. 



Monday, July 13, 2020

Week 1 update

I updated the presentation for my axe and I changed the proportion of the front of the axe to more closely match the concept piece. I have all of my new pictures as well as the marmoset viewer here on Artstation and I'll post the pictures here for posterity. 




Monday, July 6, 2020

Fisherman's Axe Week 4


I've collected all of my nice renders in one place: 

My Highpoly

With textures out of Marmoset
I wanted to try hand-painted in substance using masks, and I really like the results

Wireframes

I'm really really happy with textures right now. I may put some more time into presentation in the coming weeks :)

And just as a reminder the wonderful concept done by Elodie Mandaloni

Monday, June 29, 2020

Fisherman's Axe Week 3

Got a little behind this week but not too too much. I have the high and low poly done,the only thing that I didn't finish thus week was the UVs, which shouldn't take forever

Very happy with how the high poly turned out

The Axe is 17646 tris